<iframe el atributo src="http://url" .... > cargar en otra pestaña esa url y de nuevo pulsar boton derecho codigo fuente , entonces vermos el codigo de la pagina incrustada con su javascript, en ocasiones los scripts de javascript se casrgan a traves de una url, es decir con un tag del tipo <script language="Text/Javascript" src="./JScript/libreria.js"></script> si cargamos de nuevo la url completa http://(urlpagina)/JScript/libreria.js
veremos tambien su codigo fuente
Saludos.
os dejo 25 interesantes juegos en javascript
Wolfestein 3D
List of game engines
From Wikipedia, the free encyclopedia
Several tools called game engines are available for game designers to code a game quickly and easily without building from the ground up.
Contents
[hide]
[edit]Free and open source engines
Name Primary programming language Bindings Cross-platform SDL 2D oriented Scripting Notable games License References
Aleph One C Yes Yes No Lua, Marathon Markup Language Marathon GPL
Allegro library C Ada, C++, C#, D, Lisp, Lua, Mercury, Pascal, Perl, Python, Scheme Yes No Yes zlib
Ardor3D Java Yes No N/A zlib
Axiom Engine C# GPL [1][2]
Box2D C++ Java, ActionScript, C#, JavaScript, D, Python, DarkBasic, Lua Yes No Yes MIT
Build engine C No No N/A N/A
Cafu Engine C++ Yes No No Lua GPL, Proprietary [3]
ClanLib C++ Yes Yes Yes Clanlib
Cottage HTML5 and JavaScript Yes No N/A LGPL [1]
Crystal Space C++ Python, Perl, Java Yes Yes No LGPL
Cube C++ Yes Yes No zlib
Cube 2 C++ Yes Yes No zlib
Delta3d C++ Yes No N/A Python LGPL
DGD LPC Yes No Yes LPC N/A
DXFramework C++ No No N/A Python BSD
Exult C++ Yes Yes Yes GPL
Flixel ActionScript Yes No Yes Various games by Gregory Weir MIT
Genesis3D C No No N/A
Genesis Device Object Pascal No No N/A Pascal Script LGPL
Glest C++ Yes No No Lua N/A
HPL Engine 1 C++ Yes Yes No Penumbra: Overture GPL/Proprietary
id Tech 1 C Yes No No ACS Doom, Doom II, HeXen, Heretic, Strife GPL
id Tech 2 C Yes No No Quake II GPL
id Tech 3 C Yes No No Quake III Arena GPL
id Tech 4 C++ Yes Yes No Yes[4][5] Doom 3, Wolfenstein, Brink, Enemy Territory: Quake Wars Proprietary
ioquake3 C Yes Yes No GPL
Irrlicht Engine C++ Java, Perl, Ruby, Python, FreeBASIC, Lua, Delphi, Game Maker, AutoIt Yes Yes No Squirrel, AutoIt H-Craft Championship zlib
Jake2 Java Yes No No GPL
jMonkeyEngine Java Yes No No BSD
Jogre Java Yes No Yes GPL
Lightweight Java Game Library Java Yes No Yes Minecraft BSD
Mirage Source Visual Basic 6 N/A No No Yes VBScript Mirage Online, Jerrath, Playerworlds, Eclipse, XtremeWorlds, Secrets of Mirage Free
Nebula Device C++ Python, Java Yes No N/A Lua, Tcl/Tk N/A
OpenSceneGraph C++ Yes No No OpenScenGraph Public License
ORX C/C++ Yes Yes Yes zlib
Panda3D C++ Python Yes No No Python Toontown Online, Pirates of the Caribbean BSD
PixelLight C++ Yes No No LGPL [2]
PLIB C++ Yes Yes No LGPL
Qt C++ Python, Java, Common Lisp, Haskell Yes No Yes QtScript LGPL
Quake engine C Yes No No QuakeC GPL
Retribution Engine C++ No No N/A GPL
Rubygame Ruby Yes Yes Yes LGPL
Second Life C++ Yes No No LSL N/A
Sge2d C Yes Yes Yes MIT
Sphere C++ Yes No Yes JavaScript N/A
Spring C++ Yes No No Lua GPL
Stratagus C Yes Yes Yes Lua GPL
[edit]Freeware engines
These engines are available for free use, but without the source code being available under an open source license. Many of these engines are commercial products which have a free edition available for them:
- Adventure Game Studio — Mainly used to develop third-person pre-rendered adventure games, this engine is one of the most popular for developing amateur adventure games.
- Cocos2d— A 2d game engine for making iPhone games.
- dim3 — Freeware 3D javascript engine for the Mac (although finished games are cross platform).
- DX Studio — A freeware 3D game engine with complete tools for 3D video game development. Upgrading to paid licenses would unlock extra features.
- Unity — An open-ended 3D game/interactive software engine for web, Windows, and Mac OS X. Upgrading to paid licenses can additionally enable support for the iPhone, Android, Nintendo Wii, Playstation 3, and the Xbox 360.
- Unreal Engine — A game engine for PC. Paid licensed versions also available for Xbox 360 and PlayStation 3.
- World Builder — A classic Mac OS game engine.
- Wintermute Engine — A runtime and development tools for creating 2D and 2.5D point'n'click adventure games.[6][7]
- RGSS — An engine made by enterbrain to create RPG's using RPG Maker XP. RGSS2 was used for RPG Maker VX.
[edit]Commercial engines
- Alamo — the engine used in Star Wars: Empire at War by Petroglyph Games.
- Aurora Engine — For Role-playing games.
- Bork3D Game Engine — A cross-platform game engine primarily targeting iPhone and iPad.
- BigWorld — Server, client and development tools for the development of MMOG for games that run on Windows, Xbox 360, and PS3.
- BRender — A real-time 3D graphics engine for computer games, simulators and graphic tools.
- C4 Engine — A cross-platform game engine developed by Terathon Software.
- Cafu Engine — A game engine with development tools for creating multiplayer, cross-platform, real-time 3D games and applications.
- Coldstone game engine — An old game creation suite for Macintosh/Windows to create role-playing or adventure-style games.
- Corona SDK — A cross-platform, Lua-based game engine that can build games to the iPhone, iPad, or Android devices from the same set of code.
- CPAL3D — Complete game creation tools with scene editor, IDE and text server.
- CryEngine, CryEngine 2, CryEngine 3, CryEngine 3.5 — The game engine used for the first-person shooter computer game Far Cry. CryEngine 2 is a new generation engine developed by Crytek to create the FPS game Crysis.
- Crystal Tools — Square Enix's proprietary seventh generation game engine.
- DX Studio — Engine and editing suite that allows creation of real-time games and simulations.
- Dunia Engine — Engine (heavily modified version of the CryEngine) made especially for Far Cry 2 by Ubisoft Montreal.
- Earth-4 Engine — The graphics engine used in Earth 2160
- Electron engine — Developed by Obsidian Entertainment for their game Neverwinter Nights 2, based on the Aurora engine.
- Elflight Engine — Cross-platform 3D streaming game engine designed from the ground up for use over the Web. Games can play in a web browser window, in a separate window or full-screen. Java and OpenGL based.
- Enigma Engine — A real-time tactics game engine, used in Blitzkrieg.
- Esperient Creator — A very powerful 3D modeler and engine, used world wide for training, simulation, architecture, and games. Built-in Scripting, C/C++, CScript, or Lisp, Shader Editor, import 50+ 3D formats.
- Ecstacy Engine — 3D, The graphics engine used in Slave Zero
- Euphoria — This is a biomechanical Ragdoll engine by NaturalMotion.
- Freescape (1986) — Incentive Software; One of the first proprietary 3D game engines, used in Driller and 3D Construction Kit.
- Frostbite Engine — Game engine used for the next-gen title Battlefield: Bad Company 2.
- Gamebryo — Cross-platform game middleware for professional developers, notable for its rapid development.
- GameSalad — A 2D game engine that currently targets the iPhone and a Apple Safari Web-plugin developed by Gendai Games. Has a visual programming interface that allows for rapid development.
- Gamestudio — A 2D and 3D game engine for beginners. Uses the Gamestudio development system and the lite-C programming language.
- Glacier, Glacier2 — Developed by IO Interactive and used for the Hitman series of games. Glacier2 is a new generation engine currently in development for upcoming games.[8]
- Gogii Games Engine - a 2d multi-platform C++ engine supporting PC, Mac, iPhone and iPad. Used in casual games such as the Mortimer Beckett series.
- GrimE — Used in LucasArts graphical adventure games starting with Grim Fandango.
- Hedgehog Engine — Created by the Sonic Team with the capability of rendering high quality graphics at high speed. It was first used in Sonic Unleashed.
- Helix Engine — An isometric game engine for Microsoft Silverlight developed by ByteNibble Games.[9]
- HeroEngine — 3D game engine by Simutronics for building MMOs in a live collaborative environment.
- HPL Engine 2 — Used in Frictional Games survival horror games. Earlier versions are free software.
- id Tech 4 (also known as Doom 3 engine) — Used by the games Doom 3, Quake 4, Prey, and Quake Wars. Will become Open Source with the release of RAGE in September 2011.[10]
- id Tech 5 — Currently in development by id Software as engine for their games, Doom 4 and Rage, and as a general purpose engine to be licensed.
- IMUSE — Specifically designed to synchronize music with visual action.
- Infernal Engine — Created by Terminal Reality, provides rendering, physics, sound, AI, and metrics for game development. Used in several games such as Ghostbusters: The Video Game, Mushroom Men: The Spore Wars, Bass Pro Shops: The Strikeand Roogoo: Twisted Towers.[11]
- INSANE — Used in LucasArts games.
- Infinity Engine — Allows the creation of isometric computer role-playing games.
- IW Engine — Created by Infinity Ward its used in Call of Duty series.
- Jade engine — Developed by Ubisoft, originally for Beyond Good & Evil.
- Jedi — A game engine developed by LucasArts for Star Wars: Dark Forces and Outlaws.
- K2 Engine — An engine used in Heroes of Newerth and Savage2 by S2 Games.
- Kaneva Game Platform — A MMOG engine for independent and professional game development.
- Kinetica — A game engine developed by Sony for PlayStation 2.
- KRASS Engine — A game engine developed for Aquanox and Aquanox 2 by Massive Development. Used also in Spellforce[12]
- Leadwerks Engine — Leadwerks Engine is a 3D engine for rendering, sound, and physics in real-time games and simulations.
- Lemon Engine — Lemon Engine is a modular set of libraries for all aspects of game development across all major platforms.
- Lithtech Jupiter Ex — Developed by Monolith Productions to create the game F.E.A.R.
- LyN engine — Developed by Ubisoft, originally for Rabbids Go Home and Beyond Good & Evil 2.
- Medusa — A C++ 3D game engine developed by Palestar and used in the DarkSpace MMO. It features distributed world simulation, single tool version control and asset realisation, cross-platform compatibility and an integrated client/server network system.
- Monumental Technology Suite – A MMOG platform, including server and client technology and development / live management tools.
- MT Framework — Game engine created by Capcom and used for their games on Xbox 360, PlayStation 3 and PC.
- Multimedia Fusion 2 — A 2D game development system.
- Multiverse Network — An MMOG platform, including server, client, and tools. (Free for development and use — revenue sharing upon commercial deployment).
- Odyssey Engine — Used to create three dimensional computer role-playing games, used in Star Wars: Knights of the Old Republic
- Onyx Engine — Developed by Ubisoft
- Pie in the Sky — Used in two internal games by Pie in the Sky Software and then in the 3D Game Creation System and the games made with it.
- PhyreEngine — A cross platform (PC & PS3) graphics engine from Sony Computer Entertainment.
- Q (game engine) — A fully pluggable, extensible and customisable framework and tools from Qube Software for PC, Wii, PS2, PS3, Xbox, Xbox 360, PSP, iPhone etc. created by the team behind Direct3D.
- RAGE — A game engine created by Rockstar Games to power their upcoming video games on the Xbox 360 and PlayStation 3. Implemented in Grand Theft Auto 4.
- RelentENGINE — A next-generation FPS engine supporting massive destroyable city environments and realistic vehicle control, makes extensive use of shader model 3.
- RenderWare — A 3D API and graphics rendering engine.
- Revolution3D — A 3D graphics engine developed by X-Dream Project.
- RPG Maker VX — A 2D engine to make top-down and isometric-style role-playing games for Windows.
- RPG Maker XP — A 2D engine to make top-down and isometric-style role-playing games for Windows.
- RPG Maker 2003 — A 2D engine to make top-down and isometric-style role-playing games for Windows.
- RPG Maker 95 — A 2D engine to make top-down and isometric-style role-playing games for Windows.
- SAGE engine — Used to create real-time strategy games.
- Scaleform — A vector graphics rendering engine used to display Adobe Flash-based user interfaces, HUDs, and animated textures for games in PC, Mac, Linux, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, and Wii.
- SCUMM engine — Used in LucasArts graphical adventure games.
- Serious Engine — The engine by Croteam used in the epic Serious Sam: The First Encounter and The Second Encounter.
- Shark 3D — A middleware from Spinor for computer, video games and realtime 3D applications.
- ShiVa — A game engine with an authoring tool to produce 3d real time applications for the Web, Windows, Mac OS X, Linux, WebOS, Android, and iPhone.
- Silent Storm engine — A turn-based tactics/tactical RPG game engine, used in Silent Storm.
- Sith — A game engine developed by LucasArts for Jedi Knight: Dark Forces II.
- Source engine — A game engine developed by Valve Software for Half-Life 2.The SDK comes with Half Life 2
- Torque Game Engine — A modified version of a 3D computer game engine originally developed by Dynamix for the 2001 FPS Tribes 2.
- Torque Game Engine Advanced – A next-generation 3D game engine support modern GPU hardware and shaders.
- TOSHI — A fourth generation cross platform game engine designed by Blue Tongue Entertainment.
- Truevision3D — A 3D game engine using the DirectX API.
- Unigine — Cross-platform middleware engine.
- Unity — An open-ended 3D game/interactive software engine for web, Windows, Mac OS X, iOS (iPod, iPhone, and iPad), Android, and Nintendo Wii.
- Vengeance engine — A video game engine based on the Unreal Engine 2/2.5
- Vicious Engine — Available for Microsoft Windows, Sony PlayStation 2, Microsoft Xbox, and Sony PlayStation Portable
- Virtools — A 3D engine combined with high-level development framework, used for game prototyping and rapid developments. Available for Windows, Macintosh, Xbox, PSP. Can publish standalone or for the 3DVia Web Player browser plugin.
- Vision Engine 8 — A cross-platform game engine, developed by Trinigy. Used in games such as: Arcania: A Gothic Tale, The Settlers 7: Paths to a Kingdom, Dungeon Hero, Cutthroat, and Three Investigators.
- Visual3D.NET Game Engine — All-in-One 3D game engine and toolset, fully written in C#/.NET for Windows A browser player is roadmapped for v1.1.
- WGAF — The game engine developed by Guild Software which powers their MMORPG Vendetta Online.
- X-Ray — The game engine developed by GSC Game World which powers their FPS series, "S.T.A.L.K.E.R".
- XnGine — Developed by Bethesda Softworks, one of the first true 3D engines.
- Zillions of Games — used to develop games that happen on a grid, like chess
[edit]
[edit]See also
[edit]References
- ^ http://www.blender.org/development/coding-guides/installation-policy/
- ^ http://www.blender.org/features-gallery/features/#c883
- ^ http://www.cafu.de/features
- ^ Making DOOM 3 Mods : Scripts
- ^ Making DOOM 3 Mods : GUIs
- ^ Marsh, David (February 26, 2008). "Nine Paths To Indie Game Greatness". Gamasutra. Retrieved 2009-12-21.
- ^ Broekhuis, Erwin. "A word with Steve Ince". Adventure Developers. Retrieved 2009-12-21.
- ^ http://www.computerworld.dk/art/37193?a=related&i=38760&bottom
- ^ http://www.bytenibble.com/helix-engine/
- ^ "QuakeCon Wrapup". LinuxGames. Retrieved 2008-12-29.
- ^ http://www.infernalengine.com/
- ^ Aihoshi, Richard (2003-12-09). "SpellForce - The Order of Dawn Interview, Part 2, Page 2" (in englisch). RPG Vault. Retrieved 2011-01-16.
From Wikipedia, the free encyclopedia
Several tools called game engines are available for game designers to code a game quickly and easily without building from the ground up.
Contents[hide] |
[edit]Free and open source engines
Name | Primary programming language | Bindings | Cross-platform | SDL | 2D oriented | Scripting | Notable games | License | References |
---|---|---|---|---|---|---|---|---|---|
Aleph One | C | Yes | Yes | No | Lua, Marathon Markup Language | Marathon | GPL | ||
Allegro library | C | Ada, C++, C#, D, Lisp, Lua, Mercury, Pascal, Perl, Python, Scheme | Yes | No | Yes | zlib | |||
Ardor3D | Java | Yes | No | N/A | zlib | ||||
Axiom Engine | C# | GPL | [1][2] | ||||||
Box2D | C++ | Java, ActionScript, C#, JavaScript, D, Python, DarkBasic, Lua | Yes | No | Yes | MIT | |||
Build engine | C | No | No | N/A | N/A | ||||
Cafu Engine | C++ | Yes | No | No | Lua | GPL, Proprietary | [3] | ||
ClanLib | C++ | Yes | Yes | Yes | Clanlib | ||||
Cottage | HTML5 and JavaScript | Yes | No | N/A | LGPL | [1] | |||
Crystal Space | C++ | Python, Perl, Java | Yes | Yes | No | LGPL | |||
Cube | C++ | Yes | Yes | No | zlib | ||||
Cube 2 | C++ | Yes | Yes | No | zlib | ||||
Delta3d | C++ | Yes | No | N/A | Python | LGPL | |||
DGD | LPC | Yes | No | Yes | LPC | N/A | |||
DXFramework | C++ | No | No | N/A | Python | BSD | |||
Exult | C++ | Yes | Yes | Yes | GPL | ||||
Flixel | ActionScript | Yes | No | Yes | Various games by Gregory Weir | MIT | |||
Genesis3D | C | No | No | N/A | |||||
Genesis Device | Object Pascal | No | No | N/A | Pascal Script | LGPL | |||
Glest | C++ | Yes | No | No | Lua | N/A | |||
HPL Engine 1 | C++ | Yes | Yes | No | Penumbra: Overture | GPL/Proprietary | |||
id Tech 1 | C | Yes | No | No | ACS | Doom, Doom II, HeXen, Heretic, Strife | GPL | ||
id Tech 2 | C | Yes | No | No | Quake II | GPL | |||
id Tech 3 | C | Yes | No | No | Quake III Arena | GPL | |||
id Tech 4 | C++ | Yes | Yes | No | Yes[4][5] | Doom 3, Wolfenstein, Brink, Enemy Territory: Quake Wars | Proprietary | ||
ioquake3 | C | Yes | Yes | No | GPL | ||||
Irrlicht Engine | C++ | Java, Perl, Ruby, Python, FreeBASIC, Lua, Delphi, Game Maker, AutoIt | Yes | Yes | No | Squirrel, AutoIt | H-Craft Championship | zlib | |
Jake2 | Java | Yes | No | No | GPL | ||||
jMonkeyEngine | Java | Yes | No | No | BSD | ||||
Jogre | Java | Yes | No | Yes | GPL | ||||
Lightweight Java Game Library | Java | Yes | No | Yes | Minecraft | BSD | |||
Mirage Source | Visual Basic 6 | N/A | No | No | Yes | VBScript | Mirage Online, Jerrath, Playerworlds, Eclipse, XtremeWorlds, Secrets of Mirage | Free | |
Nebula Device | C++ | Python, Java | Yes | No | N/A | Lua, Tcl/Tk | N/A | ||
OpenSceneGraph | C++ | Yes | No | No | OpenScenGraph Public License | ||||
ORX | C/C++ | Yes | Yes | Yes | zlib | ||||
Panda3D | C++ | Python | Yes | No | No | Python | Toontown Online, Pirates of the Caribbean | BSD | |
PixelLight | C++ | Yes | No | No | LGPL | [2] | |||
PLIB | C++ | Yes | Yes | No | LGPL | ||||
Qt | C++ | Python, Java, Common Lisp, Haskell | Yes | No | Yes | QtScript | LGPL | ||
Quake engine | C | Yes | No | No | QuakeC | GPL | |||
Retribution Engine | C++ | No | No | N/A | GPL | ||||
Rubygame | Ruby | Yes | Yes | Yes | LGPL | ||||
Second Life | C++ | Yes | No | No | LSL | N/A | |||
Sge2d | C | Yes | Yes | Yes | MIT | ||||
Sphere | C++ | Yes | No | Yes | JavaScript | N/A | |||
Spring | C++ | Yes | No | No | Lua | GPL | |||
Stratagus | C | Yes | Yes | Yes | Lua | GPL |
[edit]Freeware engines
These engines are available for free use, but without the source code being available under an open source license. Many of these engines are commercial products which have a free edition available for them:
- Adventure Game Studio — Mainly used to develop third-person pre-rendered adventure games, this engine is one of the most popular for developing amateur adventure games.
- Cocos2d— A 2d game engine for making iPhone games.
- dim3 — Freeware 3D javascript engine for the Mac (although finished games are cross platform).
- DX Studio — A freeware 3D game engine with complete tools for 3D video game development. Upgrading to paid licenses would unlock extra features.
- Unity — An open-ended 3D game/interactive software engine for web, Windows, and Mac OS X. Upgrading to paid licenses can additionally enable support for the iPhone, Android, Nintendo Wii, Playstation 3, and the Xbox 360.
- Unreal Engine — A game engine for PC. Paid licensed versions also available for Xbox 360 and PlayStation 3.
- World Builder — A classic Mac OS game engine.
- Wintermute Engine — A runtime and development tools for creating 2D and 2.5D point'n'click adventure games.[6][7]
- RGSS — An engine made by enterbrain to create RPG's using RPG Maker XP. RGSS2 was used for RPG Maker VX.
[edit]Commercial engines
- Alamo — the engine used in Star Wars: Empire at War by Petroglyph Games.
- Aurora Engine — For Role-playing games.
- Bork3D Game Engine — A cross-platform game engine primarily targeting iPhone and iPad.
- BigWorld — Server, client and development tools for the development of MMOG for games that run on Windows, Xbox 360, and PS3.
- BRender — A real-time 3D graphics engine for computer games, simulators and graphic tools.
- C4 Engine — A cross-platform game engine developed by Terathon Software.
- Cafu Engine — A game engine with development tools for creating multiplayer, cross-platform, real-time 3D games and applications.
- Coldstone game engine — An old game creation suite for Macintosh/Windows to create role-playing or adventure-style games.
- Corona SDK — A cross-platform, Lua-based game engine that can build games to the iPhone, iPad, or Android devices from the same set of code.
- CPAL3D — Complete game creation tools with scene editor, IDE and text server.
- CryEngine, CryEngine 2, CryEngine 3, CryEngine 3.5 — The game engine used for the first-person shooter computer game Far Cry. CryEngine 2 is a new generation engine developed by Crytek to create the FPS game Crysis.
- Crystal Tools — Square Enix's proprietary seventh generation game engine.
- DX Studio — Engine and editing suite that allows creation of real-time games and simulations.
- Dunia Engine — Engine (heavily modified version of the CryEngine) made especially for Far Cry 2 by Ubisoft Montreal.
- Earth-4 Engine — The graphics engine used in Earth 2160
- Electron engine — Developed by Obsidian Entertainment for their game Neverwinter Nights 2, based on the Aurora engine.
- Elflight Engine — Cross-platform 3D streaming game engine designed from the ground up for use over the Web. Games can play in a web browser window, in a separate window or full-screen. Java and OpenGL based.
- Enigma Engine — A real-time tactics game engine, used in Blitzkrieg.
- Esperient Creator — A very powerful 3D modeler and engine, used world wide for training, simulation, architecture, and games. Built-in Scripting, C/C++, CScript, or Lisp, Shader Editor, import 50+ 3D formats.
- Ecstacy Engine — 3D, The graphics engine used in Slave Zero
- Euphoria — This is a biomechanical Ragdoll engine by NaturalMotion.
- Freescape (1986) — Incentive Software; One of the first proprietary 3D game engines, used in Driller and 3D Construction Kit.
- Frostbite Engine — Game engine used for the next-gen title Battlefield: Bad Company 2.
- Gamebryo — Cross-platform game middleware for professional developers, notable for its rapid development.
- GameSalad — A 2D game engine that currently targets the iPhone and a Apple Safari Web-plugin developed by Gendai Games. Has a visual programming interface that allows for rapid development.
- Gamestudio — A 2D and 3D game engine for beginners. Uses the Gamestudio development system and the lite-C programming language.
- Glacier, Glacier2 — Developed by IO Interactive and used for the Hitman series of games. Glacier2 is a new generation engine currently in development for upcoming games.[8]
- Gogii Games Engine - a 2d multi-platform C++ engine supporting PC, Mac, iPhone and iPad. Used in casual games such as the Mortimer Beckett series.
- GrimE — Used in LucasArts graphical adventure games starting with Grim Fandango.
- Hedgehog Engine — Created by the Sonic Team with the capability of rendering high quality graphics at high speed. It was first used in Sonic Unleashed.
- Helix Engine — An isometric game engine for Microsoft Silverlight developed by ByteNibble Games.[9]
- HeroEngine — 3D game engine by Simutronics for building MMOs in a live collaborative environment.
- HPL Engine 2 — Used in Frictional Games survival horror games. Earlier versions are free software.
- id Tech 4 (also known as Doom 3 engine) — Used by the games Doom 3, Quake 4, Prey, and Quake Wars. Will become Open Source with the release of RAGE in September 2011.[10]
- id Tech 5 — Currently in development by id Software as engine for their games, Doom 4 and Rage, and as a general purpose engine to be licensed.
- IMUSE — Specifically designed to synchronize music with visual action.
- Infernal Engine — Created by Terminal Reality, provides rendering, physics, sound, AI, and metrics for game development. Used in several games such as Ghostbusters: The Video Game, Mushroom Men: The Spore Wars, Bass Pro Shops: The Strikeand Roogoo: Twisted Towers.[11]
- INSANE — Used in LucasArts games.
- Infinity Engine — Allows the creation of isometric computer role-playing games.
- IW Engine — Created by Infinity Ward its used in Call of Duty series.
- Jade engine — Developed by Ubisoft, originally for Beyond Good & Evil.
- Jedi — A game engine developed by LucasArts for Star Wars: Dark Forces and Outlaws.
- K2 Engine — An engine used in Heroes of Newerth and Savage2 by S2 Games.
- Kaneva Game Platform — A MMOG engine for independent and professional game development.
- Kinetica — A game engine developed by Sony for PlayStation 2.
- KRASS Engine — A game engine developed for Aquanox and Aquanox 2 by Massive Development. Used also in Spellforce[12]
- Leadwerks Engine — Leadwerks Engine is a 3D engine for rendering, sound, and physics in real-time games and simulations.
- Lemon Engine — Lemon Engine is a modular set of libraries for all aspects of game development across all major platforms.
- Lithtech Jupiter Ex — Developed by Monolith Productions to create the game F.E.A.R.
- LyN engine — Developed by Ubisoft, originally for Rabbids Go Home and Beyond Good & Evil 2.
- Medusa — A C++ 3D game engine developed by Palestar and used in the DarkSpace MMO. It features distributed world simulation, single tool version control and asset realisation, cross-platform compatibility and an integrated client/server network system.
- Monumental Technology Suite – A MMOG platform, including server and client technology and development / live management tools.
- MT Framework — Game engine created by Capcom and used for their games on Xbox 360, PlayStation 3 and PC.
- Multimedia Fusion 2 — A 2D game development system.
- Multiverse Network — An MMOG platform, including server, client, and tools. (Free for development and use — revenue sharing upon commercial deployment).
- Odyssey Engine — Used to create three dimensional computer role-playing games, used in Star Wars: Knights of the Old Republic
- Onyx Engine — Developed by Ubisoft
- Pie in the Sky — Used in two internal games by Pie in the Sky Software and then in the 3D Game Creation System and the games made with it.
- PhyreEngine — A cross platform (PC & PS3) graphics engine from Sony Computer Entertainment.
- Q (game engine) — A fully pluggable, extensible and customisable framework and tools from Qube Software for PC, Wii, PS2, PS3, Xbox, Xbox 360, PSP, iPhone etc. created by the team behind Direct3D.
- RAGE — A game engine created by Rockstar Games to power their upcoming video games on the Xbox 360 and PlayStation 3. Implemented in Grand Theft Auto 4.
- RelentENGINE — A next-generation FPS engine supporting massive destroyable city environments and realistic vehicle control, makes extensive use of shader model 3.
- RenderWare — A 3D API and graphics rendering engine.
- Revolution3D — A 3D graphics engine developed by X-Dream Project.
- RPG Maker VX — A 2D engine to make top-down and isometric-style role-playing games for Windows.
- RPG Maker XP — A 2D engine to make top-down and isometric-style role-playing games for Windows.
- RPG Maker 2003 — A 2D engine to make top-down and isometric-style role-playing games for Windows.
- RPG Maker 95 — A 2D engine to make top-down and isometric-style role-playing games for Windows.
- SAGE engine — Used to create real-time strategy games.
- Scaleform — A vector graphics rendering engine used to display Adobe Flash-based user interfaces, HUDs, and animated textures for games in PC, Mac, Linux, Xbox 360, PlayStation 2, PlayStation Portable, PlayStation 3, and Wii.
- SCUMM engine — Used in LucasArts graphical adventure games.
- Serious Engine — The engine by Croteam used in the epic Serious Sam: The First Encounter and The Second Encounter.
- Shark 3D — A middleware from Spinor for computer, video games and realtime 3D applications.
- ShiVa — A game engine with an authoring tool to produce 3d real time applications for the Web, Windows, Mac OS X, Linux, WebOS, Android, and iPhone.
- Silent Storm engine — A turn-based tactics/tactical RPG game engine, used in Silent Storm.
- Sith — A game engine developed by LucasArts for Jedi Knight: Dark Forces II.
- Source engine — A game engine developed by Valve Software for Half-Life 2.The SDK comes with Half Life 2
- Torque Game Engine — A modified version of a 3D computer game engine originally developed by Dynamix for the 2001 FPS Tribes 2.
- Torque Game Engine Advanced – A next-generation 3D game engine support modern GPU hardware and shaders.
- TOSHI — A fourth generation cross platform game engine designed by Blue Tongue Entertainment.
- Truevision3D — A 3D game engine using the DirectX API.
- Unigine — Cross-platform middleware engine.
- Unity — An open-ended 3D game/interactive software engine for web, Windows, Mac OS X, iOS (iPod, iPhone, and iPad), Android, and Nintendo Wii.
- Vengeance engine — A video game engine based on the Unreal Engine 2/2.5
- Vicious Engine — Available for Microsoft Windows, Sony PlayStation 2, Microsoft Xbox, and Sony PlayStation Portable
- Virtools — A 3D engine combined with high-level development framework, used for game prototyping and rapid developments. Available for Windows, Macintosh, Xbox, PSP. Can publish standalone or for the 3DVia Web Player browser plugin.
- Vision Engine 8 — A cross-platform game engine, developed by Trinigy. Used in games such as: Arcania: A Gothic Tale, The Settlers 7: Paths to a Kingdom, Dungeon Hero, Cutthroat, and Three Investigators.
- Visual3D.NET Game Engine — All-in-One 3D game engine and toolset, fully written in C#/.NET for Windows A browser player is roadmapped for v1.1.
- WGAF — The game engine developed by Guild Software which powers their MMORPG Vendetta Online.
- X-Ray — The game engine developed by GSC Game World which powers their FPS series, "S.T.A.L.K.E.R".
- XnGine — Developed by Bethesda Softworks, one of the first true 3D engines.
- Zillions of Games — used to develop games that happen on a grid, like chess
[edit]
[edit]See also
[edit]References
- ^ http://www.blender.org/development/coding-guides/installation-policy/
- ^ http://www.blender.org/features-gallery/features/#c883
- ^ http://www.cafu.de/features
- ^ Making DOOM 3 Mods : Scripts
- ^ Making DOOM 3 Mods : GUIs
- ^ Marsh, David (February 26, 2008). "Nine Paths To Indie Game Greatness". Gamasutra. Retrieved 2009-12-21.
- ^ Broekhuis, Erwin. "A word with Steve Ince". Adventure Developers. Retrieved 2009-12-21.
- ^ http://www.computerworld.dk/art/37193?a=related&i=38760&bottom
- ^ http://www.bytenibble.com/helix-engine/
- ^ "QuakeCon Wrapup". LinuxGames. Retrieved 2008-12-29.
- ^ http://www.infernalengine.com/
- ^ Aihoshi, Richard (2003-12-09). "SpellForce - The Order of Dawn Interview, Part 2, Page 2" (in englisch). RPG Vault. Retrieved 2011-01-16.
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